Loading src/winwidget.c +6 −16 Original line number Diff line number Diff line Loading @@ -450,33 +450,23 @@ void winwidget_render_image(winwidget winwid, int resize, int force_alias) && (!opt.default_zoom || required_zoom < winwid->zoom)) winwid->zoom = required_zoom; winwid->im_x = (int) (winwid->w - (winwid->im_w * winwid->zoom)) >> 1; winwid->im_y = (int) (winwid->h - (winwid->im_h * winwid->zoom)) >> 1; } /* * Adjust X/Y offset if the image is larger than the window and * --inner-geometry is set. This will cause odd behaviour when * zooming an already large image in --inner-geometry mode, but in most * cases this should be what the user wants. Plus, it doesn't require * fiddling around in two or three places above, so it's the best * solution considering a future refactoring of this function. */ if (had_resize) { if ((opt.offset_flags & XValue) && (winwid->im_w * winwid->zoom) > winwid->w) { if (opt.offset_flags & XValue) { if (opt.offset_flags & XNegative) { winwid->im_x = winwid->w - (winwid->im_w * winwid->zoom) - opt.offset_x; } else { winwid->im_x = - opt.offset_x * winwid->zoom; } } else { winwid->im_x = (int) (winwid->w - (winwid->im_w * winwid->zoom)) >> 1; } if ((opt.offset_flags & YValue) && (winwid->im_h * winwid->zoom) > winwid->h) { if (opt.offset_flags & YValue) { if (opt.offset_flags & YNegative) { winwid->im_y = winwid->h - (winwid->im_h * winwid->zoom) - opt.offset_y; } else { winwid->im_y = - opt.offset_y * winwid->zoom; } } else { winwid->im_y = (int) (winwid->h - (winwid->im_h * winwid->zoom)) >> 1; } } Loading Loading
src/winwidget.c +6 −16 Original line number Diff line number Diff line Loading @@ -450,33 +450,23 @@ void winwidget_render_image(winwidget winwid, int resize, int force_alias) && (!opt.default_zoom || required_zoom < winwid->zoom)) winwid->zoom = required_zoom; winwid->im_x = (int) (winwid->w - (winwid->im_w * winwid->zoom)) >> 1; winwid->im_y = (int) (winwid->h - (winwid->im_h * winwid->zoom)) >> 1; } /* * Adjust X/Y offset if the image is larger than the window and * --inner-geometry is set. This will cause odd behaviour when * zooming an already large image in --inner-geometry mode, but in most * cases this should be what the user wants. Plus, it doesn't require * fiddling around in two or three places above, so it's the best * solution considering a future refactoring of this function. */ if (had_resize) { if ((opt.offset_flags & XValue) && (winwid->im_w * winwid->zoom) > winwid->w) { if (opt.offset_flags & XValue) { if (opt.offset_flags & XNegative) { winwid->im_x = winwid->w - (winwid->im_w * winwid->zoom) - opt.offset_x; } else { winwid->im_x = - opt.offset_x * winwid->zoom; } } else { winwid->im_x = (int) (winwid->w - (winwid->im_w * winwid->zoom)) >> 1; } if ((opt.offset_flags & YValue) && (winwid->im_h * winwid->zoom) > winwid->h) { if (opt.offset_flags & YValue) { if (opt.offset_flags & YNegative) { winwid->im_y = winwid->h - (winwid->im_h * winwid->zoom) - opt.offset_y; } else { winwid->im_y = - opt.offset_y * winwid->zoom; } } else { winwid->im_y = (int) (winwid->h - (winwid->im_h * winwid->zoom)) >> 1; } } Loading